![]() ![]() Toss Hammer, a Level 1 Tech that randomly activates instead of Pow Hammer (fairly often) after using the latter 200 times.She's an absolute monster in the arena for that reason. Para Ball, only uses 14 TP, is stronger than most level 3 techs, and has near-guaranteed hit stun (and ability to stop all spell-casting by itself).Lloyd, being the main character, is in the party for all but two short sections - between that and being so easy to control that many players don't even try any other character, he gets the lion's share of kills over the game. His Devil's Arm quickly becomes infinitely more powerful than any weapon in the game (doing more than 10 times his next most powerful), because the attack power of a Devil's Arm scales with how many kills its owner has made.There are many combo videos and videos of Lloyd taking down the Bonus Boss solo by keeping him locked in this loop. Then you pick them up with Demon Fang and then knock them down again. ![]() Demon Fang chains into Twin Tiger Blade, which knocks the enemy down. A simple and pretty infamous loop is Demon Fang > Twin Tiger Blade > Repeat. Simply put, it picks up enemies that are Knocked Down, whether due to his own attacks (Technical Knockdown) or due to the number of combo hits (Inevitable Knockdown). That's right, the first Tech he has, is also his most useful. He has one Tech that lets him keep combos going on his own for as long as he wants.They tried to fix it in the PS2 Updated Re-release, but it still works if you have a spell you've used 999 times. It's very possible for White Mage Raine to solo the superboss Abyssion using this tactic, combined with the fact that for some characters, it's ridiculously easy to get immunity to the elements. The best part is that anyone with access to any sort of spell can perform it (everyone except Lloyd and Presea, though Genis won't be making much use of it because of his already slow attack speed and strength). Needless to say, it makes the arena a piece of cake. This works with any enemy that can stagger, and since the spell doesn't activate, it consumes no TP. You can perform an essentially infinite combo by attacking twice (non-directional), then quickly pressing B, then X, then attacking twice again, cast and cancel, repeat. Yes, you can deliberately avoid healing and just spam, say, Falcon's Crest at the start of every battle until someone cheap-shots you. No, you can't use the same Mystic Arte more than once in one battle (without healing to full and falling to the red again). Any Mystic Arte with the prerequisite of "health in the red".Harold at high levels is incredibly powerful against solo bosses, able to combo-lock them with either speed-cast Divine Saber spam (her highest-level Light spell) or her base melee techniques Raigashou (Light elemental) or Chouishou (Dark elemental), as these videos show.Worse, it didn't even count as a true hi-ougi in this game (this was fixed in later games with the spell) so Harold doesn't have to go into overlimit to use it. It's really only balanced by how much TP it consumes to cast, but since items don't have a time limit like in several other Tales Games nothing's stopping you from just getting all the other characters to heal her TP. It's usually a One-Hit KO, dealing much more damage than any other attack in the game (people only showcase it on bosses because it seems to kill everything else too quickly) and healing your party. Magic in general is usually this, due to how much more damage it inflicts compared to melee, but special mention goes to Harold's full Crazy Comet hi-ougi chain.Johnny doesn't gain his Maware Rondo until fairly high level but it allows him to easily stunlock many bosses including Bonus Boss Barbatos who is weak to its sound element.Leon's Chaltier also has the highest critical chance of any Swordian (plus a chance to petrify) in a game where criticals restore CC, letting you continue your combo as long as you keep getting them.Leon also has access to the sword arte "Marian.", which fires a sword beam, creates an energy aura, and makes him immune to all attacks while he's using it.He's hard to stagger out of casting, and on release it fires a massive, screen-filling attack and also grants him immunity to the next seven hits. The Director's Cut version of the Remake takes Leon's Demon's Lance spell from the original and buffs it to amazing levels, even renaming it "Demon's Lance: Zero". ![]()
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